Monday, September 17, 2007

How to set camera

How to set camera

To set camera

Step 1

You could set your camera base on the angle that you want. You could also move or rotate your camera simply by pressing shift C to select camera.

Step 2

Once you already set your camera, you could choose the camera properties by pressing P. In the camera properties, you can set the resolution panel by the size of your movie or picture that can be rendered out

Step 3

Later, leave others to the default and Antialiasing must be set to low.

Step 4

After you have set up the camera, now you can set the render option for advance setting.

Step 5

In the render panel, pull out the configure panel.

Step 6

In the render option pallete, if your scenes are animated, you can set the render frame from 0 to the last frame that you set for your animation. This is just a still picture and you just have to leave it as default.

Step 7

Next, you need to enable the Show Rendering in Progress if you want to see the rendering but it takes much longer time to render. In render mode, choose image viewer so that you can save your rendered images.

Step 8

Then, leave all the other setting on (shadow, Reflection, Refraction, Extra Ray Trace Optimization). Later, you can render your image by pressing F9 again.

Step 9

Now you can save you image in any format that you like.

Edited By: Norasyikin Mahmud

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060801

How to set lighting in Lightwave 6.5

How to set lighting in Lightwave 6.5

To set lighting in Lightwave 6.5

Step 1

If you would like to set lighting in the Lightwave 6.5, after the texture has been set, you need to set some lighting in the room. Normally using area light for room environment is ideal, but due to the slow rendering process, we try other light method that is point light.

Step 2

Press shift (L) to select light panel and then press P to bring out the light properties panel.

Step 3

Now configure the setting base on your choice and the mood that you want. After that, position the light in the way that you want it to be. If your have a powerful computer, you can also use radiosity light to where it can create a realistic environment (very slow rendering process).

At the same time, you need to set the Ambient intensity to 0 for more accurate environment mood setting.

Step 4

Once you set out the lighting, you can do a render testing by pressing F9. After the testing, choose save all objects and save your scenes.

Step 5

Render could take a lot of time, and it depends on your setting of light and camera. If the lighting if fine, then you can proceed to adjust the camera.

Step 6

That is the testing resulting, maybe your scenes would be different and it all depends on your configuration.

How to map texture on the objects

How to map texture on the objects

To map texture on the objects

Step 1

If you would like to map texture on the objects, the first thing you need to do is to use texture mapping. You need to open the surfaces editor.

Step 2

Then, on the surface editor, enter the following setting or your preferred setting:

Step 3

Next, just use this setting to apply on table or other wood surface:

Step 4

Later, set the following setting to jug object.

How to create a Jug

How to create a Jug

To create a Jug

Step 1

First create point’s base on the shape of the jug that you want.

Step 2

Now, you need to press + to select and right click the mouse to set the point.

Step 3

Once the point has been set, just press Ctrl P to close the point.

Step 4

Then you just need to use Lathe tool to close the polygon.

Step 5

Once you have selected the Lathe tool, follow the setting below.

Step 6

Now, you need to save it and give it a Name. Then, you must copy it and paste another one in layer 2 and after that, leave it as ghost layers.

Step 7

Next, you need to size and move your objects so that it should look like the above. Later, just select Boolean or just press Shift B and select subtract in the Boolean panel.

Step 8

Finally, just press Q to show the surfaces and give it a name and save.

How to build a staircase

How to build a staircase

To build a staircase

Step 1

If you wish to build a staircase, the first thing you need to do is to create a box in the setting as below:

Step 2

After the box is created, bring the numeric panel again and create another box with the setting below:

Step 3

When the two boxes are created, clone it at about 12 boxes.

Step 4

Now select the point at the edge of the boxes, copy it and paste it to other layer.

Step 5

Once the point is pasted in to the layer, select the selecting points.

Step 6

Now hit the P from the keyboard to create polygon.

Step 7

Later, you need to save the objects and give it a name. Then use bevel (b) to add details, use setting as below.

Step 8

Save the objects. After you saved the file then deliver it to layout by selecting the panel in your right hand side sample:

How to create some furnishers in the room

How to create some furnishers in the room

To create some furnishers in the room

Building a table

Now we’re going to learn how to create some furnishers in the room. We’re going to start with how to build a table.

Step1

First, you ought to create a box in 4 layers and you need to do some bevel to add details as shown by the picture below.

Step 2

You need to always remember to give a surface name_ table. Then create a table leg by using lathe technique. First by using point tool, draw the table leg shape

Step 3

After that, press (Ctrl - P) to close the point.

Step 4

Next, in multiply, choose Lathe or use the keyboard shift P to create the lathe. You could also open the numeric panel. Later, press N and do the following setting:

Step 5

Now, uses mirror to clone the leg into 4 parts and don’t forget to give them surface name.

Step 6

Next, you must open the numeric panel and set the following setting:

Step 7

Once the legs are mirrored, save the object or just press S and give it a name. You must make sure to save it in your directory folder. For more detailed objects try to use the preset model in lightwave folder.

How to create the main roof

How to create the main roof

To create the main roof

Step 1

If you would like to create the main roof, while you’re still inside the lightwave modeler, activate the box tool and create box and set them as roof.

Step 2

After setting the name, you need to select Bevel or just press B and follow these setting:

This setting is used to create the detail setting of the roof, but you can also apply it to the wall or other part of the surfaces.

How to create the main room

How to create the main room

To create the main room

Step 1

If you would like to create the main room, you need to create new objects in modeler first.

Step 2

After that, you need to create a box by pressing shift X and drag. Later, you need to change the surface name to room and press Q to bring out the change name panel.

Step 3

Press layer 2 and put layer 1 as a ghost layer. Next, you need to create a box that is smaller than the box in layer 1.

Step 4

Now, by using Boolean, create o hole in layer 1 also by pressing shift B. Next, you ought to choose subtract in Boolean panel and click OK.

Step 5

After that, you ought to select the polygon inside and name it as wall and then delete the box in layer 2.

Step 6

Now, you need to choose the polygon as shown below and name it as floor. Make sure that only below polygon is selected.